Login
Create Account
Reset Password
Enter Comment
Are you sure you want to logout?
Alert
Post created by rromphf on June 6, 2014 at 1:39 AM
I've modeled my own human from scratch. Next comes texturing and animating.
Post created by rromphf on May 29, 2014 at 2:41 AM
Torches help to light settlements during night.
Post created by rromphf on May 29, 2014 at 1:25 AM
All advanced energy is based on compressed gases used to power ships and other items requiring energy. This is a battery of Neon vapor. Best part is, they're stackable.
Post created by rromphf on May 29, 2014 at 1:23 AM
You're going to need something to gather ore with.
Post created by rromphf on May 29, 2014 at 12:36 AM
Vapor vents are one of the resource collections objects in the game. Using your Vapor Harvester you can extract gases to use as a crafting material in one of your ship's Research Bays or you can sell to vendors or other players.
Post created by rromphf on May 29, 2014 at 12:09 AM
A fire extinguisher is equipped on every spaceship!
Post created by rromphf on May 24, 2014 at 4:07 AM
This is a save point where you can back up a record of your character's progress in the world.
Post created by rromphf on May 24, 2014 at 2:03 AM
A treasure chest for a space environment.
Post created by rromphf on May 22, 2014 at 3:48 AM
Last model of today is a 60 foot tall water tower so the townsfolk will have fresh water to keep their troughs full.
Post created by rromphf on May 22, 2014 at 3:47 AM
Continuing with wooden structures around the home town I have added a simple house with a back yard area.
Post created by rromphf on May 22, 2014 at 3:46 AM
Next up I made a shed when character can hang out or sell things.
Post created by rromphf on May 22, 2014 at 3:45 AM
First model of today is a simple trough to hold water.
Post created by limeonade on June 17, 2013 at 9:31 PM
Testing out my texturing skills on something simple.
Post created by limeonade on May 4, 2013 at 4:39 PM
Working on a palm tree right now.
Post created by limeonade on May 4, 2013 at 4:37 PM
First model where I am testing some texturing.